Coyote Quest, 2017
Narrative Designer & Writer
Coyote Quest is a point-and-click adventure game for the web based on Coyote's Crazy Smart Science Show on Aboriginal Peoples Television Network that engages in Indigenous science through Coyote's tricky style. With creative direction by Loretta Todd, narrative design and writing by Elizabeth LaPensée, art by Nelson Dedos Garcia, music by Mob Bounce, design and programming by Silverstring Media, and production by Agentic Digital Media.
Designer & Artist
Manoominike is a motion game about Anishinaabe practices of ricing created for the Duluth Children's Museum in collaboration with Ojibwemowining Digital Arts Studio with design and art by Elizabeth LaPensée, technical direction and video art by Joellyn Rock, and programming by Logan Sales.
Designer & Artist
Inspired by traditional moccasin game, Mikan is a finding game on mobile (Android and iOS) created for the Duluth Children's Museum with design and art by Elizabeth LaPensée, programming by Tyler Coleman, and sound by Jon Whiting that passes on phrases such as jiimaan (canoe) in Anishinaabemowin.
Honour Water, 2016
Designer, Artist, Writer & Researcher
Honour Water is a singing game for mobile (iOS) developed by Pinnguaq with art and design by Elizabeth LaPensée. Songs by Anishinaabe elders and Sharon Day sung by the Oshkii Giizhik Singers pass on teachings about water in Anishinaabemowin. Shown at imagineNATIVE Film + Media Arts Festival 2016, exhibited at Water Moves MSU and Frozen River Film Festival 2016.
Designer & Programmer
With design and programming by Elizabeth LaPensée, art by Steven Paul Judd, and music by Trevino Brings Plenty, Invaders for web and mobile is a spin on the classic arcade game Space Invaders. Curated by Babycastles, SAW Gallery, and Bloodlines at Bridge Productions. Shown at imagineNATIVE Film + Media Arts Festival 2015, Indie Revolution Expo 2016, and Digital Games Research Association + Foundations of Digital Games Conference 2016.
Ninagamomin ji-nanaandawi'iwe, 2015
Designer, Artist & Programmer
Ninagamomin ji-nanaandawi'iwe (We Sing for Healing) is a musical choose-your-own adventure text game for web with design, art, and programming by Elizabeth LaPensée and music by Exquisite Ghost. Shown at imagineNATIVE Film + Media Arts Festival 2015. Curated by Planet IndigenUS 2015 and SAW Gallery.
The Gift of Food, 2014
The Gift of Food is a board game about traditional Northwest Native foods by the Northwest Indian College. Designed and written by Elizabeth LaPensée and produced and co-written by Elise Krohn with art by Roger Fernandes and graphic design by Annie Brulé, this delightful game is packed with traditional food knowledge. Each player balances foods and medicines in their basket while reinforcing the values of collaboration, stewardship, generosity, and gratitude as they strive to thrive through the seasons.
Gathering Native Foods, 2014
Gathering Native Foods is a suite of touchscreen mini-games co-designed by Elizabeth LaPensée in collaboration with the Hibulb Cultural Center and Natural History Preserve on behalf of Tulalip tribes and Oregon Museum of Science and Industry. Mini-games include clam digging, wild blackberry picking, and salmon catching in ways that honor land and community available in museums through a national tour of Roots of Wisdom: Native Knowledge, Shared Science.
Max's Adventures, 2013
Designer & Writer
In the social impact game Max's Adventures designed and written by Elizabeth LaPensée, Max the Fox and his friends engage youth in wellbeing through being active, eating healthy meals and snacks, and balancing with water while they complete quests that take place in nature and online.
Mawisowin is an arcade style web game for the Aboriginal Peoples Television Network show Back in the Day. With conceptual design by Elizabeth LaPensée and design and programming by Ed Stastny, this fast paced game is a race to pick berries and clear diseases on bushes before they wilt.
Designer & Researcher
Survivance is a social impact game designed by Elizabeth LaPensée that asks us to explore our presence and create works of art as a pathway to healing. Shown at imagineNATIVE Film + Media Arts Festival 2013 and Nominated at IndieCade 2016. Featured in "Games Can Preserve Indigenous Stories and Oral Histories."
Techno Medicine Wheel, 2008
Designer & Writer
Techno Medicine Wheel, designed and written by Elizabeth LaPensée in collaboration with T’Uty’Tanat-Cease Wyss, is an alternate reality game from the Aboriginal History Media Arts Lab. Little People lead players on adventures throughout traditional territories in Vancouver, British Columbia as they learn about traditional medicinal plants and their care and uses.
Venture Arctic, 2007
Writer & Researcher
Venture Arctic is an eco sim from award-winning indie game company Pocketwatch Games with writing and cultural research by Elizabeth LaPensée that challenges the player to act as Mother Nature, subtly acknowledging the impact of oil industry on the life far north in the midst of growth in the sun and destruction in the wind.