Indigenous Digital Expression

Reading List


Fixico, D. (2003) The American Indian Mind in a Linear World, New York, NY: Routledge.

King, T. (2005) The Truth About Stories, Minneapolis, MN: University of Minnesota Press.

LaPensée, E. (B. A. Lameman) and J. E. Lewis (2011) “Skins: Designing Games with First Nations Youth,” Journal of Game Design & Development Education 1(1), retrieved from

LaPensée, E., J. E. Lewis, and S. Fragnito (2010) “Skins 1.0: A Curriculum for Designing Games with First Nations Youth,” in FuturePlay 2010 Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, May 6–7, pp. 105–12, retrieved from

LaPensée (Dillon), B. A. (2006) “Digital Nations and Pixel Natives: American Indian Figures in Digital Games,” in 27th Annual National Popular Culture/American Culture Association Conference, Atlanta, GA, April 12–15.

— (2006) “North American Indigenous Imagery and Identity in the Game World,” Panel held at FuturePlay 2006, London, ON, October 10–12.

— (2006) “Odaminodaa: Game Education for Indigenous Youth,” presentation at Canadian Game Studies Association Symposium, Toronto, ON, September 21–24.

— (2007) “NDNWN: Designing Games with Aboriginal Stories using the Aurora Toolset,” in Proceedings of the 2007 Conference on FuturePlay, Toronto, ON, November 14–18, pp. 233–36, retrieved from

— (2014) “Survivance As An Indigenously Determined Game,” AlterNative: An International Journal of Indigenous Peoples 10(3), 263–75.

Lewis, J. E. and S. Fragnito “Aboriginal Territories in Cyberspace,” Cultural Survival Quarterly 29(2), retrieved from

Marcano, M. and E. LaPensée (2014) “What Not to Do with Native Americans in Video Games,” retrieved from

McAdams, J. (2010) “A Conversation with Simon Ortiz,” The Kenyon Review, retrieved from

Nejo, R. (2014) “Blood Quantum,” Renee Nejo, retrieved from

Rothenbuhler, E. and M. Coman (2005) Mass Media Anthropology, London: SAGE.

Smith, L. (1999) Decolonizing Methodologies, London: Zed Books.

Todd, L. (1996) “Aboriginal Narratives in Cyberspace,” in M. Moser and D. McLeod (eds.) Immersed in Technology: Art and Virtual Environments, Cambridge, MA: MIT Press.

Toronto Game Devs (2015) “Interview: Wanisinowin|Lost Creator Meagan Byrne,” Toronto GameDevs, retrieved from


Aboriginal Territories in Cyberspace (2012) Skahiòn:hati: Rise of the Kanien’kehá:ka Legends, retrieved from

Aboriginal Territories in Cyberspace (2011) Skahiòn:hati: Legend of the Stone Giant, retrieved from

Aboriginal Territories in Cyberspace (2008–2009) Otsi:! Rise of the Kanien'kehá:ka Legends, retrieved from

E-Line Media (2014) Never Alone/Kisima Ingitchuna, video game, console, PC, iOS, retrieved from

Elizabeth LaPensée (2015) Invaders, video game, iOS, web, retrieved from

Elizabeth LaPensée (2015) We Sing for Healing, digital game, web, retrieved from

Meagan Byrne (2015) Wanisinowin, video game, PC, retrieved from

Oregon Museum of Science and Industry (2014) Gathering Native Foods, video game, PC, Portland, OR.

Pinnguaq (2016) Honour Water, video game, iOS, Toronto, ON, retrieved from

Pinnguaq (2016) Singuistics, video game, iOS, Toronto, ON, retrieved from

Renee Nejo (forthcoming) Blood Quantum, video game, PC, retrieved from