| GAMES |
|
Mawisowin
Consultant | Aboriginal Peoples Television Network | November 2012
Mawisowin is an arcade-style berry picking game inspired by the reality television series Back in the Day. Season Two features Alberta and Cree players. In the game, players are challenged to pick as many berries as they can before the disease takes over the berry bushes. |
 |
Survivance
Designer | Wisdom of the Elders | January 2012
Survivance is a game for Indigenous health and wellness that asks us to listen to, reflect on, and create stories in any medium that inspires us. By listening to the stories of our elders and reflecting, we are inspired create acts of survivance--Indigenous self-expression in any medium that tells a story about our active presence in the world now. |
 |
The Gods' Lake
Researcher | Zeros2Heroes | July 2010
The Gods' Lake is an Alternate Reality Game based on the Aboriginal Peoples Television Network's animation Animism that follows Professor Declan Grey as he discovers the truth behind Iron Clad Properties and traces a path to a society of knowledge keepers working to protect traditional lands. |
 |
Techno Medicine Wheel
Writer & Designer | Aboriginal History Media Arts Lab | April 2008
Techno Medicine Wheel (TMW), created in collaboration with Cease Wyss (T'Uy"Tanat), a traditional medicine gatherer from the Squamish Nation, is an Alternate Reality Game intended to share knowledge to Aboriginal and non-Aboriginal communities about the medicines growing in and around Vancouver, British Columbia and the Squamish values that go along with their traditional medicinal uses. |
 |
Venture Arctic
Writer & Consultant| Pocketwatch Games | May 2007
Venture Arctic is an ecosystem sim game which integrates Inuit-inspired content that plays like a cross between a real-time strategy game and a paint program. In it, players embark on open-ended adventures in icy lands where wolves roam the tundra and orcas patrol the seas. |
 |
NDNWN
Writer & Designer | Aboriginal Territories in Cyberspace | April 2007
NDNWN explores Aboriginal storytelling in computer games by modding BioWare's Neverwinter Nights. The series consisted of a "go fetch" quest titled World of Neverwinter intertextualizing the Tauren in World of Warcraft and a "go kill" quest titled Noir based on Metis stories of rougarou. |
 |
Underworld Tournament
Writer | Xibalba Studios | Unreleased
Underworld Tournament is a tournament-style game with story mode and versus mode based on Pok-A-Pok, the Mayan ball court sport, and stories of the twins Hunbatz (One Monkey) and Hunchouen (One Artisan) in the Middleworld. |
 |
| |
|
| ANIMATION |
|
Remixed Blood
Director & Animator | February 2012
Remixed Blood is a short experimental animation that explores the mixing of mixed bloods and the ties of bloodlines. Set to Impossible Nothing's "Thank You," featuring Northern Cree.
|
 |
The Path Without End
Director & Animator | May 2011
The Path Without End is a visually stunning experimental animation that incorporates raw and digital materials to interweave tellings of Anishinaabe stories of the moon people. Set to Cris Derksen's "Prosperity." |
 |
Animism
Researcher | Zeros2Heroes | August 2010
Animism is an animated series for the Aboriginal Peoples Television Network's animation from Kevin Lee Burton. Animism pairs modern urban fantasy with traditional First Nations stories and shows what happens when tradition fights back against corporate encrouchment around the sacred Gods' Lake. |
 |
| |
|
| FILMS |
|
Indigenous Representations in Assassin's Creed III
Director | December 2011
Indigenous Representations in Assassin's Creed III concisely touches on Ubisoft's strides and shortfalls in the use of Mohawk culture in their historically fictional time traveling assassin game Assassin's Creed III and points to the work of the Skins Workshop, in which Mohawk youth adapt traditional stories to game design. |
 |
Native Representations in Video Games
Director | June 2011
Made specifically for the web, the short film Native Representations in Video Games briefly overviews Native (Indigenous, Native American, American Indian, First Nations, Aboriginal) representations in digital games. Independent games and Indigenously-determined games are highlighted alongside commercial examples. |
 |
| VISUAL STORIES |
|
Our Words
Writer & Artist | Wordcraft Circle's Indigenous Narratives Collective | July 2012
Our Words is a one-page mini-comic in a collection featuring Native comic creators such as Arigon Starr, Michael Sheyahshe, Roy Boney, Marcus Moseley, Teddy Tso, and Jacques La Grang. The piece touches on the loss of written language that existed on birchbark scrolls before systematic burning by colonizers and inspires the future of visual storytelling.
|
 |

Writer, Artist, Designer
| July 2012 The Nature of Snakes is a short visual adapatation of a traditional Indigenous story that has various tellings. In this version, a girl made of stars chances an encounter with a snake despite its warning. Made with watercolors, photos, Photoshop, and old school HTML.
|
 |
Fala
Writer | Zeros2Heroes | October 2008
Fala is urban fantasy, the rez Alice in Wonderland. Fala's a girl gamer too caught up in the latest technology to finish her homework or help out her mom. Sent out to nature for an assignment on edible plants, Fala is met by the mysterious Trickster and led down a path of life lessons in a corrupt strange rez town. |
 |
The West Was Lost
Writer | Zeros2Heroes | October 2008
The West Was Lost is a non-linear experiment in Native Steampunk. The cold north wind brings with it chaos and harsh reality when decisions are made by Nezette, who leads members of the Sovereign to rid the west of the intruding Zhaagnaash people by putting flame to oil. Nezette must confront her worst enemy: the temptation of Windigo in herself. |
 |
| |