Essays and Interviews

LaPensée, Elizabeth. “Video Games Encourage Indigenous Cultural Expression.” The Conversation (March 2017).

Roanhorse, Rebecca, Elizabeth LaPensée, Johnnie Jae, and Darcie Little Badger. “Decolonizing Science Fiction and Imagining Futures: An Indigenous Futurisms Roundtable.” Strange Horizons (Jan. 2017).

LaPensée, Elizabeth. “Animating Indigenous Scientific Literacies.” Labocine (Jan. 2017).

LaPensée, Elizabeth and Vicki Moulder. “Walking and Wiring the Land: Indigenous Art Practice in Games.” ACM Interactions, XXIV.1 (Jan. 2017): 47-49.

LaPensée, Elizabeth. “Singing as Gameplay for Healing in Honour Water.” Cultural Survival, 40.4 (2016).

LaPensée, Elizabeth. “Games as Enduring Presence.” PUBLIC 54: Indigenous Art: New Media and the Digital (2016): 178-186. Print.

LaPensée, Elizabeth. “The Artistry of Indigenous Video Games,” First American Art Magazine, Issue 8 (2015).

LaPensée, Elizabeth. “Indigenously-Determined Games of the Future,” kimiwan zine, Issue 8: Indigenous Futurisms (2014).

LaPensée, Elizabeth. “A Primer for Aspiring Indigenous Game Developers,” Aboriginal Territories in Cyberspace (2014).

Book Chapters

LaPensée, Elizabeth and Betsy Brey. “From Musical Mechanics to Emotional Beats: Story for Non-Story Games.” Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Ed. Toiya K. Finley. Boca Raton: CRC Press, 2018. 23-38. Print.

LaPensée, Elizabeth. “The Token Trap.” Game Devs and Others: Tales from the Margins. Ed. Tanya DePass. Boca Raton: CRC Press, 2018. Print.

LaPensée, Elizabeth. “Self-Determined Indigenous Games.” Routledge Companion to Media Studies and Digital Humanities. Ed. Jentery Sayers. Abingdon: Routledge, 2018. 128-137. Print.

LaPensée, Elizabeth. “We Are the Superheroes We've Been Waiting For.” When Raven Became Spider. Ed. Jennifer Matotek and Leena Minifie. Regina: Dunlop Art Gallery, 2017. 20-25. Print.

LaPensée, Elizabeth. “Elizabeth LaPensée.” Women in Game Development: Breaking the Glass Level-Cap. Ed. Jennifer Hepler. Abingdon: Taylor & Francis Group, 2016. 89-96. Print.

LaPensée, Elizabeth and Lucas Crispen. “Case Study: Scratch as a Path to Programming.” Learning, Education and Games (Volume One): Curricular and Design Considerations. Ed. Karen Schrier. Pittsburgh: ETC Press, 2014. 48-49. Print.

LaPensée, Elizabeth and Jason Edward Lewis. “TimeTraveller™: First Nations Nonverbal Communication in Second Life.” Nonverbal Communication in Virtual Worlds. Eds. Josh Tanenbaum, Magy Seif El-Nasr, and Michael Nixon. Pittsburgh: ETC Press, 2014. 105-119. Print.

LaPensée, Elizabeth and Jason Edward Lewis. “Call It a Vision Quest: Machinima in a First Nations Context.” Ed. Jenna Ng. Understanding Machinima. London: Bloomsbury Academic, 2013. 187-206. Print.

LaPensée, Beth Aileen. “Writing for All Audiences.” Ed. Wendy Despain. Professional Techniques for Video Game Writing. Boston: A K Peters, 2008. 95-102. Print.

LaPensée, Beth Aileen. “How to Break In and Stay In.” Ed. Wendy Despain. Professional Techniques for Video Game Writing. Boston: A K Peters, 2008. 1-10. Print.

Peer Reviewed Articles and Conference Proceedings

LaPensée, Elizabeth. “Thunderbird Strike: Survivance in/of an Indigenous Video Game.” Video Game Art Reader. 2.1 (2018): 28-37. Print.

LaPensée, Elizabeth, Lyz Jaakola, Sharon Day, and Margaret Noodin. “Honour Water: Gameplay as a Pathway to Anishinaabe Water Teachings.” Decolonization. (2018): 114-130. Print.

LaPensée, Elizabeth. “Relationality in Indigenous Food and Medicine Games.” Resilience: A Journal of the Environmental Humanities. 4.2-3. (2017): 191-200. Print.

LaPensée, Elizabeth. “Transformations and Remembrances in the Digital Game We Sing for Healing.” Transmotion 3.1. (2017): 89-108. Print.

LaPensée, Elizabeth and Joanna Hearne. “We All Stand Side By Side.” Studies in American Indian Literature 29.1 (2017): 27-37. Print. 

LaPensée, Elizabeth. “Indigenous Board Game Design in The Gift of Food.” Analog Game Studies 3.2 (2016). Web.

LaPensée, Elizabeth. “Survivance Among Social Impact Games.” Loading... The Journal of the Canadian Game Studies Association 8.13 (2014): 43-60. Web.

LaPensée, Elizabeth. “Survivance As An Indigenously Determined Game.” AlterNative: An International Journal of Indigenous Peoples 10.3 (2014): 263-275. Print.

LaPensée, Elizabeth. “Survivance: An Indigenous Game for Change.” Intersemiose 2.4 (2013): n. pag. Web.

LaPensée, Beth Aileen and Jason Edward Lewis. “Skins: Designing Games with First Nations Youth.” Journal of Game Design & Development Education 1.1 (2011): n. pag. Web.

Seif El-Nasr, Magy, Bardia Aghabeigi, David Milam, Mona Erfani, Beth LaPensée, Hamid Maygoli, Sang Mah. “Cooperative Game Design Patterns and Their Effect on Players’ Behaviours.” Computer Human Interaction 2010. April 10-15, 2010, Atlanta, Georgia. New York: Association for Computing Machinery, 2010. Print.

LaPensée, Beth Aileen, Magy Seif El-Nasr, Anders Drachen, Wendy Foster, Dinara Moura, Bardia Aghabeigi. “User Studies – A Strategy Towards a Successful Industry-Academic Relationship.” FuturePlay 2010. May 6–7, 2010, Vancouver, British Columbia. New York: Association for Computing Machinery, 2010. Print.

LaPensée, Beth Aileen, Jason Edward Lewis, and Skawennati Fragnito. “Skins 1.0: A Curriculum for Designing Games with First Nations Youth.” FuturePlay 2010. May 6–7, 2010, Vancouver, British Columbia. New York: Association for Computing Machinery, 2010. Print.

LaPensée, Beth Aileen. “Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs.” Eludamos Journal of Computer Game Culture 2.1 (2008): 129-144. Print.

LaPensée, Beth Aileen. “NDNWN: Designing Games with Aboriginal Stories.” FuturePlay 2007. November 14–18, 2007, Toronto, Ontario. New York: Association for Computing Machinery, 2007. Print.