Introduction to Serious Games

Reading List

Video Games and Learning: Teaching and Participatory Culture in the Digital Age by Kurt Squire

The Gamification of Learning and Instruction Fieldbook: Ideas into Practice by Karl M. Kapp

How Games Move Us: Emotion by Design by Katherine Isbister

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition by Tracy Fullerton

Kobold Guide to Board Game Design by Mike Selinker, David Howell, Jeff Tidball and Richard C. Levy

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design by Anna Anthropy and Naomi Clark

Game Mechanics: Advanced Game Design (Voices That Matter) by Ernest Adams and Joris Dormans

Level Up! The Guide to Great Video Game Design by Scott Rogers

Rules of Play: Game Design Fundamentals by Katie Salen Tekinbas and Eric Zimmerman

The Game Design Reader: A Rules of Play Anthology by Katie Salen Tekinbas and Eric Zimmerman

Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi

Characteristics of Games by George Skaff Elias

A Theory of Fun for Game Design by Raph Koster

Challenges for Game Designers Paperback by Brenda Brathwaite and Ian Schreiber

Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova

The Art of Game Design: A Book of Lenses by Jesse Schell

Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal

Game Writing: Narrative Skills for Videogames by Chris Bateman

Professional Techniques for Video Game Writing by Wendy Despain

Writing for Video Game Genres: From FPS to RPG by Wendy Despain

Writing for Video Games by Steve Ince

Fundamentals of Game Design (3rd Edition) by Ernest Adams

Game Usability: Advice from the Experts for Advancing the Player Experience by Katherine Isbister and Noah Schaffer

The Aesthetic of Play by Brian Upton